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Claude Code Game Studios

GitHub stars: 25.9K GitHub forks: 3.7K Declared license: MIT: MIT Last pushed October 8, 2026: Pushed today
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Claude Code Game Studios is a template for organizing game design, implementation, and review inside Claude Code.

Its project configuration controls how much documentation, QA, and agent review the workflow asks for. Use this as a first read, not a recommendation. Open the original project before trusting details like terms, limits, privacy, cost, setup, or safety.

What it is

A game-dev studio system for Claude Code

The template supplies roles across design, programming, art, audio, narrative, QA, and production, with slash commands, hooks, and document templates. Engine-specific roles cover Godot, Unity, and Unreal; technical-art and UX roles address shaders, visual effects, asset pipelines, menus, and player flows.

Why it stands out

Process weight is configurable

The modes.rigor setting groups documentation, QA, story size, review, and team settings. A project can select a lighter or fuller process without replacing the template.

Availability

Public template repository

Use the public GitHub template in a game repository with Claude Code. Existing installations have an upgrade guide that separates template updates from settings and files you have customized.

Why it matters

What makes it useful

The /start command asks whether you have no idea, a concept, a design, or existing work before guiding the next steps. For an existing game, /project-stage-detect provides a focused way to inspect its stage before choosing a workflow command.

Notable points

What stands out

The README requires player-visible changes to be launched, observed, and accompanied by a saved screenshot before a story is closed, including in minimal mode. That instruction distinguishes checking what the player sees from merely parsing code; it is not proof that a particular game has been checked.

Before using

What to review

Python 3 reads project settings, and Bash runs the hooks. Windows setup uses Git Bash.

Missing optional validation tools can reduce checks. Without Python, the commit hook blocks staged data JSON that it cannot validate.

The security policy covers local shell hooks and agent definitions, and states that only main receives security fixes; forks and older releases are not supported.

Inspect the installed hooks, settings, and permissions before using them with a game repository; workflow instructions are not a guarantee against unwanted actions.

Reader fit

Who may find it relevant

Game developers organizing design, implementation, and QA through Claude Code.

Builders prepared to configure engine commands and maintain their changes when the template updates.

A workflow to adapt to your own game, rather than a finished game project.

Editorial note

Why LifeHubber lists it

We list Claude Code Game Studios because its visual roles connect creative direction to engine work. The technical artist handles shaders, effects, and asset processing while deferring aesthetic decisions to the art director; the UX designer specifies player flows for the UI programmer to implement. A developer with a visual idea can examine how that idea is handed into implementation, rather than leaving appearance and interaction implicit in a coding request.

Source links

Source materials

Reader note

Before relying on this entry

LifeHubber lists entries to help readers inspect AI projects, not to endorse them or prove they are safe, suitable, accurate, maintained, or right for a specific use. We do not verify every entry in depth. Before relying on anything listed, review the original materials, terms, privacy practices, limits, and risks that matter for your situation.

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